Wheel of Pigsfigures, builds and bands · Iron Dog Studio Go to the operator's site Opens in a new tab. Iron Dog Studio certifies this slot in three return builds — 95, 93 and 91 — and the operator decides which one is installed. 18+ · no account, no cashier and no game on this site

StartWhat a coin carries and what changes it

Wheel of Pigs coin values and the three prize scales that stay apart

A Piggy Coin is the only object in this game that carries a number of its own. Everything else on the screen either selects which scale a result is paid from or changes a value a coin is already showing, which is why the coins are where any honest account of the arithmetic has to start.

The second half of this page is the correction our source insists on and nearly every summary of this game gets wrong: three different multiples are published for this title, they measure three different things, and merging them into a range describes a payout structure the game does not have.

5× to 500×Direct cash scale

15× to 5000×Jackpot scale

10,000×Listed maximum

Your stakeCounted against

A money bag spilling coins, notes and gems, the value symbols of Wheel of Pigs
Coins carry figures. Which scale a figure is paid from is decided elsewhere.

What a coin carries, and what it is counted against

The coins appear on the reel field during ordinary play and each one shows a value. One or more of them gives the round its chance of reaching the wheel, which is the first of their two jobs. The second is arithmetic: once the respin round is running, the coins that have landed are the figures the round is adding up.

Every value on this site is a multiple of the stake you set, never a cash amount and never a multiple of something smaller like a line. That distinction matters because it decides what a figure means. A multiple counted against the whole stake is directly comparable between players, between stakes and between sessions; a multiple counted against a fraction of one is not, and this game publishes the first kind.

So a given coin is worth the same proportion of your round whether you staked the floor or the ceiling of the band. Raising the stake does not improve the shape of anything. It scales the whole picture, cost included.

Why these three figures must stay in separate fields

Direct cash awards are paid on one scale, 5× to 500× of the stake. Jackpot awards are paid on a different one, 15× to 5000×. And the product carries a listed overall maximum multiplier of 10,000×, which is neither of those and is not produced by combining them. Our source states the warning in so many words: these value scales should not be merged.

The reason it needs stating is that merging them is the natural error. Three multiples, all measured against the same stake, all printed within a few lines of each other, and two of them share a lower bound shape. Written as a range — five times to ten thousand times — they make a sentence that reads perfectly and describes a game that does not exist.

Keep them apart and each one says something true and narrow. The cash scale is the band a direct award is drawn from. The jackpot scale is the band a jackpot award is drawn from, and it starts higher and reaches much further. The overall maximum is a property of the whole product, the largest result the model is capable of producing by any route at all, and it is the figure a supplier publishes to describe a ceiling rather than a prize.

The one published way a landed value changes

Once a coin has landed it holds its figure. There is exactly one published route by which that figure changes, and it is the blue power: it applies a multiplier to all landed coin values, and the multiplier it applies depends on how many coins are showing.

The dependency is the interesting part and the part summaries drop. The upgrade is not a fixed multiplier applied at a fixed moment; it is scaled to the state of the board when it fires. A screen with many collected coins and a screen with few are not the same event, which is why the published description talks about the number of coins rather than about a value. The powers are set out one by one on their own page.

Nothing else published for this title alters a landed value. The purple power moves values rather than changing them, the red power touches the counter rather than the money, and the wheel chooses a scale rather than a number.

What is not published about the values, and why no estimate appears here

The individual values a coin can carry are not published anywhere traceable. Neither is their distribution, nor how often a coin appears, nor the weighting of the two prize scales, nor the size of the blue multiplier at any particular number of coins. Those are the figures that would let somebody actually compute the shape of a round, and the supplier has not released them.

An estimate for any of them would be invention. The published return builds and the word that describes the volatility are the only two statements about the model that exist, and the rest of the structure is described qualitatively or not at all. That is normal for a slot and it is worth saying rather than quietly papering over, because the gap is exactly where confident third-party numbers tend to appear.

Nothing on this site tells you how to approach the values, because there is nothing to approach. The scales and the coins describe how a result is denominated. They do not contain a way of influencing which result arrives.

Questions about values and scales

What is a Piggy Coin worth?
Whatever figure is on its own face, which it keeps until something changes it.
Are the three scales a single range?
No. 5× to 500×, 15× to 5000× and 10,000× are three separate fields.
A multiple of what?
Of the stake you set for that round, never of a line or a part of one.
Can a coin's value change after it lands?
By one published route only: the blue power multiplies the values already on screen.
Does collecting the coins reach the listed maximum?
Not by construction. That figure describes the product, not a total you assemble.

Carry on with

Next · Which scale a round is paid from is chosen on the wheel. How long you have to keep collecting coins is set by the counter. What multiplies a landed value is on the powers page, and the percentage all of this is measured against is on the return page.

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