OneWays in
ThreeDestinations
5× to 500×Cash band
15× to 5000×Jackpot band
StartOne trigger, three destinations
The wheel is the single point in this game where the structure branches, and it is the reason the model behaves the way it does. One trigger reaches it, it selects one of three destinations, and almost the whole of what this title has to give sits behind that one selection.
Read as arithmetic rather than as spectacle, the wheel is not paying anything. It is deciding which set of rules the round will be settled under — one of two fixed bands, or an open-ended collection round whose total nobody can state in advance.
OneWays in
ThreeDestinations
5× to 500×Cash band
15× to 5000×Jackpot band
The published chain is short and has no alternatives in it. Coins land on the reel field during ordinary play. One or more of them gives the round a chance of triggering the wheel feature. If it triggers, a wheel turns above the reels and comes to rest on one of three destinations. There is no second trigger, no purchasable entry published for this title, and no accumulating meter that reaches the wheel by another path.
That single-entry design is what the word high on the volatility field is describing. When everything of consequence sits behind one gate, most rounds end at the reel field with nothing and the ones that pass through it carry the weight. A game with three or four independent bonus routes spreads its return; this one concentrates it.
So the wheel is not a flourish on top of the game. Structurally it is the game, and the reels are the mechanism that decides how often you see it.
The first destination opens the respin round. Nothing is paid at the moment it is selected; instead the screen changes its rules, coins become fixed, and a counter starts running. What the round eventually pays is the total it assembles, and that total has no published ceiling of its own short of the product's overall maximum.
The second destination pays a direct cash award, drawn from 5× to 500× of the stake. It settles at once. The third pays a jackpot award, drawn from 15× to 5000×. It also settles at once, and the only difference between the two in published terms is which band the figure comes from — the jackpot band starts three times higher and reaches ten times further.
Two of the three destinations therefore answer the question how much immediately, and the third replaces it with a different question entirely. That is why it is a mistake to rank them. A direct award at the top of its band beats a respin round that collects two small coins; a respin round that keeps resetting beats anything either band can produce. Neither comparison is available at the moment the pointer stops.
The two fixed bands are published separately and stay separate here, for the same reason set out on the coin values page: three multiples circulate for this title and merging them invents a payout structure. The cash band and the jackpot band are bands, each with its own floor and its own ceiling. The product's listed overall maximum of 10,000× is a third figure about the whole game and belongs to neither.
Within a band, nothing published says how the value is drawn. There is no released distribution and no indication that the two bands are reached with equal frequency. Those would be the numbers you would need to say anything quantitative about the wheel, and they do not exist outside the supplier.
What can be said is structural, and it is enough to read the game with. There is one way in, three ways out, two of them denominated in a fixed band and one of them open-ended. Everything else about the wheel is presentation.
Nothing in the published rules of this game lets a player affect which destination the wheel selects. There is no timing element, no control that is live while it turns, and no stake that changes the selection — a stake changes what a multiple is worth, and nothing else. The three powers exist inside the respin round and can only act once a destination has already committed the round to it.
That statement is here because the wheel is exactly the kind of mechanism that attracts the opposite claim. A visible pointer and three named outcomes look like something that could be read, and they cannot. The sequence is settled before the animation starts, and the animation is a way of showing you a result rather than a process you are watching happen.
The honest use of everything on this page is the same as the rest of the site: knowing what the figures denote before you meet them, so that a result is legible rather than a surprise. There is nothing further to do with it.
Next · What the figures on the segments are measured against: coin values and the three scales. What happens after the first destination is chosen: the respin counter. Why one branch carries so much of the model: the return page.